Track C: Intelligent Interaction

 

Introduction
Computers operate in everyday life as universal media machines presenting multi-media information and as communication devices connecting people. Interaction between the human user and the computer nowadays is a prominent topic of interest to researchers and designers. The design of intelligent interactive systems that allow users to interact naturally with the computer is the main focus of this track. Much of the research that can be done in this track fits in the ambient intelligence paradigm. This paradigm concerns the combination of ubiquitous computing and the design of social and intelligent interfaces. 
The design of this new generation of advanced systems involves various issues from the field of human-computer interaction and artificial intelligence. Virtual and augmented reality research and graphics are used to simulate real and imagined environments that can be experienced visually in 3D. Agent technology and artificial intelligence techniques are used in the development of Intelligent Embodied Agents situated in Virtual Environments. The techniques can also be used to build ambient intelligent systems: context-aware interfaces embedded in the environment that adapt to the changing contexts in which users employ the systems or smart interfaces that learn the needs and wishes of specific users over time.
Instead of keyboard and mouse input often more advanced input modalities are used, such as speech, gaze and gestures (captured with cameras and microphones) or input coming from different types of sensors (location and proximity sensors, accelerometers, data gloves, head-mounted devices, haptic devices, sensors attached to body parts, etc.). These allow users to interact with computers using multiple modalities. Speech and language technology can be used to enable computers to generate and recognize spoken language, computer vision can be used to recognize gesture input, and even brain computer interfacing (BCI), allowing users to interact with the computer by thought, has become feasible.
In designing intelligent interactive systems it is important to focus on how people really interact with these systems; whether they find them usable and enjoyable or how they can be made to fit different groups of users. Therefore human factors research, adaptivity and personalization issues are included as topics in this track.
 
 
Suggested Topics
  • Brain Computer Interaction (for games)
  • Multiparty and multimodal interaction 
  • Robotic and embodied agents (virtual humans)
  • Intelligent agents
  • Interaction patterns, roles and relations in conversations
  • Digital story telling
  • Touch table interaction; tangible interaction
  • Mixed reality interfaces
  • Sound, motion, color and emotion
  • Persuasive technology
  • Interaction and evaluation in ambient and mobile environments
 
Information
For further information on the content of this track, you may contact the track chair, Betsy van Dijk, E.M.A.G.vanDijk@utwente.nl. For any information on the conference organisation, please contact the conference chair on h.koppelman@utwente.nl